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Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!
In the previous post, I mentioned that I Am Alive is being re-developed featuring the game engine that Ubisoft is using in Splinter Cell: Conviction. I wanted to further dig into the details of the SC:C engine.
This engine (known as LEAD) is an evolution and expansion upon the game engine used in Splinter Cell: Chaos Theory. There was discussion about Ubisoft utilizing either CryEngine 3, Unreal Engine 2, or Unreal Engine 3 – but, in the end, the developers chose to improve and use their own homebrewed engine. Their developers have been quoted as crediting the LEAD engine as having amazing lighting effects, a fully dynamic environment, the capability to display and render a large amount of objects simultaneously, a destructible environment, and all the latest trends and enhancements in the gaming industry.
SC:CT was a well received and well developed game – so this would appear to be good news (at least for the Splinter Cell franchise). How this translates to I Am Alive will remain to be seen – though I have to admit that screenshots that I’ve seen of Splinter Cell: Conviction are truly gorgeous (see below).
For a game that’s familiar with release delays, I Am Alive has once again been delayed – this time until at least April 2011.
Source: http://www.gamasutra.com/view/news/26843/Guillemot_I_Am_Alive_Rebooted_Delayed.php
Ubisoft CEO Yves Guillemot stated via conference call – “We have been totally re-engineering the product, so it is still on the way. It will use the Splinter Cell engine. We think it can become a very good quality product.” This statement reeks of overall project uncertainty, so I’m starting to feel a little doubtful of its release at all. The “Splinter Cell engine” that Yves is referring to will be first seen in Splinter Cell: Conviction. It also doesn’t appear that Jade Raymond (of Assassin’s Creed fame) will have anything to do with the final version of I Am Alive. I’ll try to dig up more information about the game development life cycle directly from the source (Ubisoft Shanghai) as I’m interested to see how substantial the “reboot” of the game is.
I’m looking for more recent trailer videos (hopefully some that display gameplay footage and other game action). For now, click the picture below to see the awesome preview trailer from E3 2008. I love the intense graphic detail of this game – even in such subtle objects like the water bottle.
Here’s some “I AM ALIVE” screenshot images that I found. These are mostly environment pics likely work from Ubisoft Shanghai’s level design department. These were released back in the summer of 2009. I will continue my hunt for more media for this game, for now – enjoy!
This blog has been created as a means of providing information about Ubisoft’s upcoming survival action game – I Am Alive. I’ll primarily focus on the PS3 format of the game, however I will also touch up on the XBox 360, Nintendo Wii, and PC versions as well. On a weekly basis, I will be providing any information that I can dig up about the game – including screen shots, videos, gameplay footage, etc. Once the game is released (TBD 2011), this blog will then be a source for hints, tips, and strategies. For now – head over to Ubisoft’s official website for the game at I Am Alive Game and check out what looks to be an awesome survival game. Stay tuned!